using ModernUO.Serialization; using Server.Mobiles; namespace Server.Engines.Quests.Necro; [SerializationGenerator(0, false)] public partial class CrystalCaveBarrier : Item { [Constructible] public CrystalCaveBarrier() : base(0x3967) => Movable = false; public override bool OnMoveOver(Mobile m) { if (m.AccessLevel > AccessLevel.Player) { return true; } var mob = m; if (m is BaseCreature creature) { mob = creature.ControlMaster; } if (mob is not PlayerMobile pm) { return false; } var qs = pm.Quest; if (qs is DarkTidesQuest) { var obj = qs.FindObjective(); if (obj?.Completed == true) { // With Horus' permission, you are able to pass through the barrier. m.SendLocalizedMessage(1060648); return true; } } // Without the permission of the guardian Horus, the magic of the barrier prevents your passage. m.SendLocalizedMessage(1060649, "", 0x66D); return false; } }