using System; using Server.Gumps; using Server.Regions; using Server.Mobiles; namespace Server.Engines.Quests; public class CancelQuestRegion : BaseRegion { public CancelQuestRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } public CancelQuestRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area) { } public Type Quest { get; set; } public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation) { if (!base.OnMoveInto (m, d, newLocation, oldLocation)) { return false; } if (m.AccessLevel > AccessLevel.Player) { return true; } if (Quest == null) { return true; } if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == Quest) { if (!player.HasGump()) { player.Quest.BeginCancelQuest(); } return false; } return true; } }