using System; using ModernUO.Serialization; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Doom; [SerializationGenerator(0, false)] public partial class BellOfTheDead : Item { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] private Chyloth _chyloth; [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] private SkeletalDragon _dragon; [Constructible] public BellOfTheDead() : base(0x91A) { Hue = 0x835; Movable = false; } public override int LabelNumber => 1050018; // bell of the dead [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public bool Summoning { get; set; } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 2)) { BeginSummon(from); } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public virtual void BeginSummon(Mobile from) { if (_chyloth?.Deleted == false) { // The ferry man has already been summoned. There is no need to ring for him again. from.SendLocalizedMessage(1050010); } else if (_dragon?.Deleted == false) { // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. from.SendLocalizedMessage(1050017); } else if (!Summoning) { Summoning = true; Effects.PlaySound(GetWorldLocation(), Map, 0x100); Timer.StartTimer(TimeSpan.FromSeconds(8.0), () => EndSummon(from)); } } public virtual void EndSummon(Mobile from) { if (_chyloth?.Deleted == false) { // The ferry man has already been summoned. There is no need to ring for him again. from.SendLocalizedMessage(1050010); } else if (_dragon?.Deleted == false) { // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. from.SendLocalizedMessage(1050017); } else if (Summoning) { Summoning = false; var loc = GetWorldLocation(); loc.Z -= 16; Effects.SendLocationParticles( EffectItem.Create(loc, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0, 0, 2023, 0 ); Effects.PlaySound(loc, Map, 0x1FE); Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) }; Chyloth.MoveToWorld(loc, Map); Chyloth.Bell = this; Chyloth.AngryAt = from; Chyloth.BeginGiveWarning(); Chyloth.BeginRemove(TimeSpan.FromSeconds(40.0)); } } [AfterDeserialization(false)] private void AfterDeserialization() { _chyloth?.Delete(); } }