using ModernUO.Serialization; namespace Server.Engines.Quests.Doom; [SerializationGenerator(0, false)] public partial class GoldenSkull : Item { [Constructible] public GoldenSkull() : base(Utility.Random(0x1AE2, 3)) { Hue = 0x8A5; LootType = LootType.Blessed; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1061619; // a golden skull }