using ModernUO.Serialization; namespace Server.Engines.Quests.Doom; [SerializationGenerator(0, false)] public partial class GrandGrimoire : Item { [Constructible] public GrandGrimoire() : base(0xEFA) { Hue = 0x835; Layer = Layer.OneHanded; LootType = LootType.Blessed; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1060801; // The Grand Grimoire }