using ModernUO.Serialization; using Server.Mobiles; namespace Server.Engines.Quests.Haven; [SerializationGenerator(0, false)] public partial class QuestDaemonBlood : QuestItem { [Constructible] public QuestDaemonBlood() : base(0xF7D) { } public override double DefaultWeight => 1.0; public override bool CanDrop(PlayerMobile player) => player.Quest is not UzeraanTurmoilQuest; }