using ModernUO.Serialization; using Server.Mobiles; namespace Server.Engines.Quests.Haven; [SerializationGenerator(0, false)] public partial class SchmendrickScrollOfPower : QuestItem { public SchmendrickScrollOfPower() : base(0xE34) => Hue = 0x34D; public override double DefaultWeight => 1.0; public override int LabelNumber => 1049118; // a scroll with ancient markings public override bool CanDrop(PlayerMobile player) => !(player.Quest is UzeraanTurmoilQuest qs && qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective))); }