using ModernUO.Serialization; namespace Server.Engines.Quests.Hag; [SerializationGenerator(0, false)] public partial class HangoverCure : Item { [EncodedInt] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _uses; [Constructible] public HangoverCure() : base(0xE2B) { Hue = 0x2D; _uses = 20; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1055060; // Grizelda's Extra Strength Hangover Cure public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { SendLocalizedMessageTo(from, 1042038); // You must have the object in your backpack to use it. return; } if (Uses > 0) { from.PlaySound(0x2D6); from.SendLocalizedMessage(501206); // An awful taste fills your mouth. if (from.BAC > 0) { from.BAC = 0; from.SendLocalizedMessage(501204); // You are now sober! } Uses--; } else { Delete(); from.SendLocalizedMessage(501201); // There wasn't enough left to have any effect. } } }