using System; using System.Runtime.CompilerServices; using Server.Gumps; using Server.Mobiles; using Server.Targeting; namespace Server.Engines.Virtues; public static class SacrificeVirtue { private const int LossAmount = 500; public static readonly TimeSpan GainDelay = TimeSpan.FromDays(1.0); public static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0); public static void Initialize() { VirtueGump.Register(110, OnVirtueUsed); } public static void OnVirtueUsed(PlayerMobile from) { if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (from.Alive) { from.Target = new InternalTarget(); } else { Resurrect(from); } } public static void CheckAtrophy(PlayerMobile pm) { var virtues = VirtueSystem.GetVirtues(pm); if (virtues?.Sacrifice > 0 && CanAtrophy(virtues)) { if (VirtueSystem.Atrophy(pm, VirtueName.Sacrifice, LossAmount)) { pm.SendLocalizedMessage(1052041); // You have lost some Sacrifice. } var level = VirtueSystem.GetLevel(pm, VirtueName.Sacrifice); virtues.AvailableResurrects = (int)level; virtues.LastSacrificeLoss = Core.Now; } } public static void Resurrect(PlayerMobile from) { if (from.Alive) { return; } if (from.Criminal) { from.SendLocalizedMessage(1052007); // You cannot use this ability while flagged as a criminal. } else if (!VirtueSystem.IsSeeker(from, VirtueName.Sacrifice)) { from.SendLocalizedMessage(1052004); // You cannot use this ability. } else { var virtues = VirtueSystem.GetVirtues(from); if (virtues?.AvailableResurrects > 0) { /* * We need to wait for them to accept the gump or they can just use * Sacrifice and cancel to have items in their backpack for free. */ from.SendGump(new ResurrectGump(from, fromSacrifice: true)); } else { from.SendLocalizedMessage(1052005); // You do not have any resurrections left. } } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool CanGain(VirtueContext context) => Core.Now >= context.LastSacrificeGain + GainDelay; [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool CanAtrophy(VirtueContext context) => context.LastSacrificeLoss + LossDelay < Core.Now; public static void Sacrifice(PlayerMobile from, object targeted) { if (!from.CheckAlive()) { return; } if (targeted is not Mobile targ) { return; } if (!ValidateCreature(targ)) { from.SendLocalizedMessage(1052014); // You cannot sacrifice your fame for that creature. } else if (targ.Hits * 100 / Math.Max(targ.HitsMax, 1) < 90) { from.SendLocalizedMessage(1052013); // You cannot sacrifice for this monster because it is too damaged. } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (VirtueSystem.IsHighestPath(from, VirtueName.Sacrifice)) { from.SendLocalizedMessage(1052068); // You have already attained the highest path in this virtue. } else if (from.Fame < 2500) { from.SendLocalizedMessage(1052017); // You do not have enough fame to sacrifice. } else { var virtues = VirtueSystem.GetOrCreateVirtues(from); if (!CanGain(virtues)) { from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again. } else { var toGain = from.Fame switch { < 5000 => 500, < 10000 => 1000, _ => 2000 }; from.Fame = 0; // I have seen the error of my ways! targ.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1052009); from.SendLocalizedMessage(1052010); // You have set the creature free. Timer.StartTimer(TimeSpan.FromSeconds(1.0), targ.Delete); virtues.LastSacrificeGain = Core.Now; var gainedPath = false; if (VirtueSystem.Award(from, VirtueName.Sacrifice, toGain, ref gainedPath)) { if (gainedPath) { from.SendLocalizedMessage(1052008); // You have gained a path in Sacrifice! if (virtues.AvailableResurrects < 3) { ++virtues.AvailableResurrects; } } else { from.SendLocalizedMessage(1054160); // You have gained in sacrifice. } } from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again. } } } public static bool ValidateCreature(Mobile m) => (m is not BaseCreature creature || !creature.Controlled && !creature.Summoned) && m is Lich or Succubus or Daemon or EvilMage or EnslavedGargoyle or GargoyleEnforcer; private class InternalTarget : Target { public InternalTarget() : base(8, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (from is PlayerMobile pm) { Sacrifice(pm, targeted); } } } }