/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: BaseGump.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using Server.Network; using System; using System.Buffers; using System.Runtime.CompilerServices; namespace Server.Gumps; public abstract class BaseGump { private static readonly byte[] _packetBuffer = GC.AllocateUninitializedArray(0x10000); private static Serial nextSerial = (Serial)1; public int TypeID { get; protected set; } public Serial Serial { get; protected set; } public abstract int Switches { get; } public abstract int TextEntries { get; } public int X { get; set; } public int Y { get; set; } /** * If true, only one instance of this gump can be open at a time per player. */ public virtual bool Singleton => false; public BaseGump(int x, int y) : this() { X = x; Y = y; } public BaseGump() { Serial = nextSerial++; TypeID = GetTypeId(GetType()); } public virtual void SendTo(NetState ns) { var writer = new SpanWriter(_packetBuffer); Compile(ref writer); ns.Send(writer.Span); writer.Dispose(); } public abstract void Compile(ref SpanWriter writer); public virtual void OnResponse(NetState sender, in RelayInfo info) { } public virtual void OnServerClose(NetState owner) { } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int GetTypeId(Type type) { unchecked { // To use the original .NET Framework deterministic hash code (with really terrible performance) // change the next line to use HashUtility.GetNetFrameworkHashCode var hash = (int)HashUtility.ComputeHash32(type?.FullName); const int primeMulti = 0x108B76F1; // Virtue Gump return hash == 461 ? hash * primeMulti : hash; } } public static Point2D GetItemGraphicOffset(int itemId) { var (width, height) = ItemBounds.Sizes[itemId]; var x = 0; var y = 0; if (width > 44) { x -= (width - 44) / 2; } else if (width < 44) { x += (44 - width) / 2; } if (height > 44) { y -= height - 44; } else if (height < 44) { y += 44 - height; } return new Point2D(x, y); } public static Point2D GetGumpOffsetForItemGraphic(int itemId, int relativeX, int relativeY) { var offset = GetItemGraphicOffset(itemId); return new Point2D(relativeX * 22 - relativeY * 22 + offset.X, relativeX * 22 + relativeY * 22 + offset.Y); } }