using System; using System.Collections.Generic; using Server.Commands; using Server.Network; using static Server.Gumps.PropsConfig; namespace Server.Gumps { public class EditSkillGump : Gump { private const int EntryWidth = 160; private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize; private readonly Mobile m_From; private readonly SkillsGumpGroup m_Selected; private readonly Skill m_Skill; private readonly Mobile m_Target; public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected) : base( GumpOffsetX, GumpOffsetY ) { m_From = from; m_Target = target; m_Skill = skill; m_Selected = selected; var initialText = m_Skill.Base.ToString("F1"); AddPage(0); this.AddPropsFrame(TotalWidth, 2, out var x, out var y); this.AddPropsEntryLabel(ref x, ref y, EntryWidth, skill.Name); PropsLayout.NextRow(ref x, ref y); this.AddPropsEntryTextInput(ref x, ref y, EntryWidth, 0, initialText, true, 1); } public override void OnResponse(NetState sender, in RelayInfo info) { if (info.ButtonID == 1) { try { if (m_From.AccessLevel >= AccessLevel.GameMaster) { var text = info.GetTextEntry(0)?.Trim(); if (text?.Length > 0) { m_Skill.Base = Convert.ToDouble(text); CommandLogging.LogChangeProperty(m_From, m_Target, $"{m_Skill}.Base", m_Skill.Base.ToString()); } } else { m_From.SendMessage("You may not change that."); } m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } catch { m_From.SendMessage("Bad format. ###.# expected."); m_From.SendGump(new EditSkillGump(m_From, m_Target, m_Skill, m_Selected)); } } else { m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } } public class SkillsGump : Gump { private const int NameWidth = 107; private const int ValueWidth = 128; private const int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int IndentWidth = 12; private readonly Mobile m_From; private readonly SkillsGumpGroup[] m_Groups; private readonly SkillsGumpGroup m_Selected; private readonly Mobile m_Target; public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected = null) : base(GumpOffsetX, GumpOffsetY) { m_From = from; m_Target = target; m_Groups = SkillsGumpGroup.Groups; m_Selected = selected; var count = m_Groups.Length; if (selected != null) { count += selected.Skills.Length; } AddPage(0); this.AddPropsFrame(TotalWidth, count + 1, out var x, out var y); this.AddPropsHeader( TotalWidth, ref x, ref y, $"{target.GetType().Name} ({target.Serial})".Center(0xFAFAFA), false, 0, false, 0 ); const int emptyWidth = TotalWidth - PrevWidth - NextWidth - OffsetSize * 4; for (var i = 0; i < m_Groups.Length; ++i) { x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; var group = m_Groups[i]; AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID); if (group == selected) { AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID(0, i)); } else { AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(0, i)); } x += PrevWidth + OffsetSize; AddImageTiled(x, y, emptyWidth, EntryHeight, EntryGumpID); AddLabel(x + TextOffsetX, y, TextHue, group?.Name ?? ""); x += emptyWidth; x += OffsetSize; if (SetGumpID != 0) { AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); } if (group != selected) { continue; } var indentMaskY = y + EntryHeight + OffsetSize; for (var j = 0; j < group!.Skills.Length; ++j) { var sk = target.Skills[group.Skills[j]]; x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; x += OffsetSize; x += IndentWidth; AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID); AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(1, j)); x += PrevWidth + OffsetSize; AddImageTiled(x, y, emptyWidth - OffsetSize - IndentWidth, EntryHeight, EntryGumpID); AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name); x += emptyWidth - OffsetSize - IndentWidth; x += OffsetSize; if (SetGumpID != 0) { AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); } if (sk != null) { int buttonID1, buttonID2; int xOffset, yOffset; switch (sk.Lock) { default: { buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 6; yOffset = 4; break; } case SkillLock.Down: { buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 6; yOffset = 4; break; } case SkillLock.Locked: { buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 5; yOffset = 2; break; } } AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID(2, j)); y += 1; x -= OffsetSize; x -= 1; x -= 50; AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID); x += 1; y += 1; AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID); AddLabelCropped( x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString("F1") ); y -= 2; } } AddImageTiled( BorderSize, indentMaskY, IndentWidth + OffsetSize, group.Skills.Length * (EntryHeight + OffsetSize) - (i < m_Groups.Length - 1 ? OffsetSize : 0), BackGumpID + 4 ); } } public override void OnResponse(NetState sender, in RelayInfo info) { var buttonID = info.ButtonID - 1; var index = buttonID / 3; var type = buttonID % 3; switch (type) { case 0: { if (index >= 0 && index < m_Groups.Length) { var newSelection = m_Groups[index]; if (m_Selected != newSelection) { m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection)); } else { m_From.SendGump(new SkillsGump(m_From, m_Target)); } } break; } case 1: { if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length) { var sk = m_Target.Skills[m_Selected.Skills[index]]; if (sk != null) { if (m_From.AccessLevel >= AccessLevel.GameMaster) { m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected)); } else { m_From.SendMessage("You may not change that."); m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } else { m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } break; } case 2: { if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length) { var sk = m_Target.Skills[m_Selected.Skills[index]]; if (sk != null) { if (m_From.AccessLevel >= AccessLevel.GameMaster) { switch (sk.Lock) { case SkillLock.Up: { sk.SetLockNoRelay(SkillLock.Down); sk.Update(); break; } case SkillLock.Down: { sk.SetLockNoRelay(SkillLock.Locked); sk.Update(); break; } case SkillLock.Locked: { sk.SetLockNoRelay(SkillLock.Up); sk.Update(); break; } } } else { m_From.SendMessage("You may not change that."); } m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } break; } } } public int GetButtonID(int type, int index) => 1 + index * 3 + type; } public class SkillsGumpGroup { public SkillsGumpGroup(string name, SkillName[] skills) { Name = name; Skills = skills; Array.Sort(Skills, new SkillNameComparer()); } public string Name { get; } public SkillName[] Skills { get; } public static SkillsGumpGroup[] Groups { get; } = [ new( "Crafting", [ SkillName.Alchemy, SkillName.Blacksmith, SkillName.Cartography, SkillName.Carpentry, SkillName.Cooking, SkillName.Fletching, SkillName.Inscribe, SkillName.Tailoring, SkillName.Tinkering, SkillName.Imbuing ] ), new( "Bardic", [ SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation ] ), new( "Magical", [ SkillName.Chivalry, SkillName.EvalInt, SkillName.Magery, SkillName.MagicResist, SkillName.Meditation, SkillName.Necromancy, SkillName.SpiritSpeak, SkillName.Ninjitsu, SkillName.Bushido, SkillName.Spellweaving, SkillName.Mysticism ] ), new( "Miscellaneous", [ SkillName.Camping, SkillName.Fishing, SkillName.Focus, SkillName.Healing, SkillName.Herding, SkillName.Lockpicking, SkillName.Lumberjacking, SkillName.Mining, SkillName.Snooping, SkillName.Veterinary ] ), new( "Combat Ratings", [ SkillName.Archery, SkillName.Fencing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Wrestling, SkillName.Throwing ] ), new( "Actions", [ SkillName.AnimalTaming, SkillName.Begging, SkillName.DetectHidden, SkillName.Hiding, SkillName.RemoveTrap, SkillName.Poisoning, SkillName.Stealing, SkillName.Stealth, SkillName.Tracking ] ), new( "Lore & Knowledge", [ SkillName.Anatomy, SkillName.AnimalLore, SkillName.ArmsLore, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID ] ) ]; private class SkillNameComparer : IComparer { public int Compare(SkillName a, SkillName b) { var aName = SkillInfo.Table[(int)a].Name; var bName = SkillInfo.Table[(int)b].Name; return string.CompareOrdinal(aName, bName); } } } }