using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class WaterloggedBoots : BaseShoes { [Constructible] public WaterloggedBoots() : base(0x1711) { ItemID = Utility.RandomBool() // thigh boots ? 0x1711 // boots : 0x170B; } public override double DefaultWeight => ItemID == 0x1711 ? 4.0 : 3.0; public override int LabelNumber => 1074364; // Waterlogged boots public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); list.Add(1073634); // An aquarium decoration } } }