using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x457E, 0x457F)] public partial class GargishLeatherWingArmor : BaseArmor { [Constructible] public GargishLeatherWingArmor() : base(0x457E) { } public override double DefaultWeight => 2.0; public override int RequiredRaces => Race.AllowGargoylesOnly; public override int PhysicalResistance => 0; public override int FireResistance => 0; public override int ColdResistance => 0; public override int PoisonResistance => 0; public override int EnergyResistance => 0; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 0; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; } }