using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] [Flippable(0x2B69, 0x3160)] public partial class WoodlandGorget : BaseArmor { [Constructible] public WoodlandGorget() : base(0x2B69) { } public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 45; public override int OldStrReq => 45; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood; public override int RequiredRaces => Race.AllowElvesOnly; } }