using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class StuddedMempo : BaseArmor { [Constructible] public StuddedMempo() : base(0x279D) { } public override double DefaultWeight => 2.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 30; public override int InitMaxHits => 40; public override int AosStrReq => 30; public override int OldStrReq => 30; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; } }