using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x1B17, 0x1B18)] public partial class RibCage : Item, IScissorable { [Constructible] public RibCage() : base(0x1B17 + Utility.Random(2)) => Stackable = false; public override double DefaultWeight => 5.0; public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5)); return true; } } }