using ModernUO.Serialization; namespace Server.Items { [Flippable] [SerializationGenerator(0, false)] public partial class Futon : Item { [Constructible] public Futon() : base(Utility.RandomBool() ? 0x295C : 0x295E) { } public void Flip() { ItemID = ItemID switch { 0x295C => 0x295D, 0x295E => 0x295F, 0x295D => 0x295C, 0x295F => 0x295E, _ => ItemID }; } } }