using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class CaptainJohnsHat : TricorneHat { [Constructible] public CaptainJohnsHat() { Hue = 0x455; Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; SkillBonuses.Skill_1_Name = SkillName.Swords; SkillBonuses.Skill_1_Value = 20; } public override int LabelNumber => 1094911; // Captain John's Hat [Replica] public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 6; public override int BaseColdResistance => 9; public override int BasePoisonResistance => 7; public override int BaseEnergyResistance => 23; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }