using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class EmbroideredOakLeafCloak : BaseOuterTorso { [Constructible] public EmbroideredOakLeafCloak() : base(0x2684) { Hue = 0x483; StrRequirement = 0; SkillBonuses.Skill_1_Name = SkillName.Stealth; SkillBonuses.Skill_1_Value = 5; } public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }