using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class GuantletsOfAnger : PlateGloves { [Constructible] public GuantletsOfAnger() { Hue = 0x29b; Attributes.BonusHits = 8; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica] public override int BasePhysicalResistance => 4; public override int BaseFireResistance => 4; public override int BaseColdResistance => 5; public override int BasePoisonResistance => 6; public override int BaseEnergyResistance => 5; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }