using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class TheMostKnowledgePerson : BaseOuterTorso { [Constructible] public TheMostKnowledgePerson() : base(0x2684) { Hue = 0x117; StrRequirement = 0; Attributes.BonusHits = 3 + Utility.RandomMinMax(0, 2); } public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override bool CanBeBlessed => false; } }