using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class AcidProofRobe : Robe { [Constructible] public AcidProofRobe() { Hue = 0x455; LootType = LootType.Blessed; } public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica] public override int BaseFireResistance => 4; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }