using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class OrcChieftainHelm : OrcHelm { [Constructible] public OrcChieftainHelm() { Hue = 0x2a3; Attributes.Luck = 100; Attributes.RegenHits = 3; if (Utility.RandomBool()) { Attributes.BonusHits = 30; } else { Attributes.AttackChance = 30; } } public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica] public override int BasePhysicalResistance => 23; public override int BaseFireResistance => 1; public override int BaseColdResistance => 23; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 5; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }