using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class Pacify : Pike { [Constructible] public Pacify() { Hue = 0x835; Attributes.SpellChanneling = 1; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1094929; // Pacify [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }