using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class Quell : Bardiche { [Constructible] public Quell() { Hue = 0x225; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; Attributes.AttackChance = 10; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1094928; // Quell [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; } }