using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class DivineCountenance : HornedTribalMask { [Constructible] public DivineCountenance() { Hue = 0x482; Attributes.BonusInt = 8; Attributes.RegenMana = 2; Attributes.ReflectPhysical = 15; Attributes.LowerManaCost = 8; } public override int LabelNumber => 1061289; // Divine Countenance public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 8; public override int BaseFireResistance => 6; public override int BaseColdResistance => 9; public override int BaseEnergyResistance => 25; public override int InitMinHits => 255; public override int InitMaxHits => 255; } }