using ModernUO.Serialization; namespace Server.Items { [Furniture] [Flippable(0xB32, 0xB33)] [SerializationGenerator(0, false)] public partial class Throne : Item { [Constructible] public Throne() : base(0xB33) { } public override double DefaultWeight => 1.0; } [Furniture] [Flippable(0xB2E, 0xB2F, 0xB31, 0xB30)] [SerializationGenerator(0, false)] public partial class WoodenThrone : Item { [Constructible] public WoodenThrone() : base(0xB2E) { } public override double DefaultWeight => 15.0; } }