using ModernUO.Serialization; namespace Server.Items; [Flippable(0xC10, 0xC11)] [SerializationGenerator(0, false)] public partial class RuinedFallenChairA : Item { [Constructible] public RuinedFallenChairA() : base(0xC10) => Movable = false; } [Flippable(0xC13, 0xC12)] [SerializationGenerator(0, false)] public partial class RuinedArmoire : Item { [Constructible] public RuinedArmoire() : base(0xC13) => Movable = false; } [Flippable(0xC14, 0xC15)] [SerializationGenerator(0, false)] public partial class RuinedBookcase : Item { [Constructible] public RuinedBookcase() : base(0xC14) => Movable = false; } [SerializationGenerator(0, false)] public partial class RuinedBooks : Item { [Constructible] public RuinedBooks() : base(0xC16) => Movable = false; } [Flippable(0xC17, 0xC18)] [SerializationGenerator(0, false)] public partial class CoveredChair : Item { [Constructible] public CoveredChair() : base(0xC17) => Movable = false; } [Flippable(0xC19, 0xC1A)] [SerializationGenerator(0, false)] public partial class RuinedFallenChairB : Item { [Constructible] public RuinedFallenChairB() : base(0xC19) => Movable = false; } [Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)] [SerializationGenerator(0, false)] public partial class RuinedChair : Item { [Constructible] public RuinedChair() : base(0xC1B) => Movable = false; } [SerializationGenerator(0, false)] public partial class RuinedClock : Item { [Constructible] public RuinedClock() : base(0xC1F) => Movable = false; } [Flippable(0xC24, 0xC25)] [SerializationGenerator(0, false)] public partial class RuinedDrawers : Item { [Constructible] public RuinedDrawers() : base(0xC24) => Movable = false; } [SerializationGenerator(0, false)] public partial class RuinedPainting : Item { [Constructible] public RuinedPainting() : base(0xC2C) => Movable = false; } [Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)] [SerializationGenerator(0, false)] public partial class WoodDebris : Item { [Constructible] public WoodDebris() : base(0xC2D) => Movable = false; }