using System.Collections.Generic; using ModernUO.Serialization; using Server.Network; namespace Server.Engines.Mahjong; [SerializationGenerator(1, false)] public partial class MahjongPlayers { [SerializableField(0, setter: "private")] private Mobile[] _players; [SerializableField(1, setter: "private")] private bool[] _inGame; [SerializableField(2, setter: "private")] private bool[] _publicHand; [SerializableField(3, setter: "private")] private int[] _scores; [SerializableField(4, setter: "private")] private int _dealerPosition; private List _spectators; [DirtyTrackingEntity] private readonly MahjongGame _game; public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore) { _game = game; _spectators = new List(); _players = new Mobile[maxPlayers]; _inGame = new bool[maxPlayers]; _publicHand = new bool[maxPlayers]; _scores = new int[maxPlayers]; for (var i = 0; i < _scores.Length; i++) { _scores[i] = baseScore; } } public MahjongPlayers(MahjongGame game) { _game = game; _spectators = new List(); } private void Deserialize(IGenericReader reader, int version) { var seats = reader.ReadInt(); _players = new Mobile[seats]; _inGame = new bool[seats]; _publicHand = new bool[seats]; _scores = new int[seats]; for (var i = 0; i < seats; i++) { _players[i] = reader.ReadEntity(); _publicHand[i] = reader.ReadBool(); _scores[i] = reader.ReadInt(); } _dealerPosition = reader.ReadInt(); } public int Seats => _players.Length; public Mobile Dealer => _players[DealerPosition]; public Mobile GetPlayer(int index) { if (index < 0 || index >= _players.Length) { return null; } return _players[index]; } public int GetPlayerIndex(Mobile mobile) { for (var i = 0; i < _players.Length; i++) { if (_players[i] == mobile) { return i; } } return -1; } public bool IsInGameDealer(Mobile mobile) { if (Dealer != mobile) { return false; } return _inGame[DealerPosition]; } public bool IsInGamePlayer(int index) { if (index < 0 || index >= _players.Length || _players[index] == null) { return false; } return _inGame[index]; } public bool IsInGamePlayer(Mobile mobile) { var index = GetPlayerIndex(mobile); return IsInGamePlayer(index); } public bool IsSpectator(Mobile mobile) => _spectators.Contains(mobile); public int GetScore(int index) { if (index < 0 || index >= _scores.Length) { return 0; } return _scores[index]; } public bool IsPublic(int index) { if (index < 0 || index >= _publicHand.Length) { return false; } return _publicHand[index]; } public void SetPublic(int index, bool value) { if (index < 0 || index >= _publicHand.Length || _publicHand[index] == value) { return; } _publicHand[index] = value; SendTilesPacket(true, !_game.SpectatorVision); if (IsInGamePlayer(index)) { _players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable. } } public List GetInGameMobiles(bool players, bool spectators) { var list = new List(); if (players) { for (var i = 0; i < _players.Length; i++) { if (IsInGamePlayer(i)) { list.Add(_players[i]); } } } if (spectators) { list.AddRange(_spectators); } return list; } public void CheckPlayers() { var removed = false; var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket(); for (var i = 0; i < _players.Length; i++) { var player = _players[i]; if (player == null) { continue; } if (player.Deleted) { _players[i] = null; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (_inGame[i]) { if (player.NetState == null) { _inGame[i] = false; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (!_game.IsAccessibleTo(player) || player.Map != _game.Map || !player.InRange(_game.GetWorldLocation(), 5)) { _inGame[i] = false; MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial); player.NetState?.Send(relievePacket); SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } } } for (var i = 0; i < _spectators.Count;) { var mobile = _spectators[i]; if (mobile.NetState == null || mobile.Deleted) { _spectators.RemoveAt(i); } else if (!_game.IsAccessibleTo(mobile) || mobile.Map != _game.Map || !mobile.InRange(_game.GetWorldLocation(), 5)) { _spectators.RemoveAt(i); MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial); mobile.NetState?.Send(relievePacket); } else { i++; } } if (removed && !UpdateSpectators()) { SendPlayersPacket(true, true); } } private void UpdateDealer(bool message) { if (IsInGamePlayer(DealerPosition)) { return; } for (var i = DealerPosition + 1; i < _players.Length; i++) { if (IsInGamePlayer(i)) { DealerPosition = i; if (message) { SendDealerChangedMessage(); } return; } } for (var i = 0; i < DealerPosition; i++) { if (IsInGamePlayer(i)) { DealerPosition = i; if (message) { SendDealerChangedMessage(); } return; } } } private int GetNextSeat() { for (var i = DealerPosition; i < _players.Length; i++) { if (_players[i] == null) { return i; } } for (var i = 0; i < DealerPosition; i++) { if (_players[i] == null) { return i; } } return -1; } private bool UpdateSpectators() { if (_spectators.Count == 0) { return false; } var nextSeat = GetNextSeat(); if (nextSeat >= 0) { var newPlayer = _spectators[0]; _spectators.RemoveAt(0); AddPlayer(newPlayer, nextSeat, false); UpdateSpectators(); return true; } return false; } private void AddPlayer(Mobile player, int index, bool sendJoinGame) { _players[index] = player; _inGame[index] = true; UpdateDealer(false); if (sendJoinGame) { player.NetState.SendMahjongJoinGame(_game.Serial); } SendPlayersPacket(true, true); player.NetState.SendMahjongGeneralInfo(_game); player.NetState.SendMahjongTilesInfo(_game, player); if (DealerPosition == index) { SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer. } else { SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player. } } private void AddSpectator(Mobile mobile) { if (!IsSpectator(mobile)) { _spectators.Add(mobile); } mobile.NetState.SendMahjongJoinGame(_game.Serial); mobile.NetState.SendMahjongPlayersInfo(_game, mobile); mobile.NetState.SendMahjongGeneralInfo(_game); mobile.NetState.SendMahjongTilesInfo(_game, mobile); } public void Join(Mobile mobile) { var index = GetPlayerIndex(mobile); if (index >= 0) { AddPlayer(mobile, index, true); return; } var nextSeat = GetNextSeat(); if (nextSeat >= 0) { AddPlayer(mobile, nextSeat, true); } else { AddSpectator(mobile); } } public void LeaveGame(Mobile player) { var index = GetPlayerIndex(player); if (index >= 0) { _inGame[index] = false; SendPlayerExitMessage(player); UpdateDealer(true); SendPlayersPacket(true, true); } else { _spectators.Remove(player); } } public void ResetScores(int value) { for (var i = 0; i < _scores.Length; i++) { _scores[i] = value; } SendPlayersPacket(true, _game.ShowScores); SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly. } public void TransferScore(Mobile from, int toPosition, int amount) { var fromPosition = GetPlayerIndex(from); var to = GetPlayer(toPosition); if (fromPosition < 0 || to == null || _scores[fromPosition] < amount) { return; } _scores[fromPosition] -= amount; _scores[toPosition] += amount; if (_game.ShowScores) { SendPlayersPacket(true, true); } else { from.NetState.SendMahjongPlayersInfo(_game, from); to.NetState.SendMahjongPlayersInfo(_game, to); } // ~1_giver~ gives ~2_receiver~ ~3_number~ points. SendLocalizedMessage(1062774, $"{from.Name}\t{to.Name}\t{amount}"); } public void OpenSeat(int index) { var player = GetPlayer(index); if (player == null) { return; } if (_inGame[index]) { player.NetState.SendMahjongRelieve(_game.Serial); } _players[index] = null; SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer. UpdateDealer(true); if (!UpdateSpectators()) { SendPlayersPacket(true, true); } } public void AssignDealer(int index) { var to = GetPlayer(index); if (to == null || !_inGame[index]) { return; } var oldDealer = DealerPosition; DealerPosition = index; if (IsInGamePlayer(oldDealer)) { _players[oldDealer].NetState.SendMahjongPlayersInfo(_game, _players[oldDealer]); } to.NetState.SendMahjongPlayersInfo(_game, to); SendDealerChangedMessage(); } private void SendDealerChangedMessage() { if (Dealer != null) { SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer. } } private void SendPlayerExitMessage(Mobile who) { SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game. } public void SendPlayersPacket(bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongPlayersInfo(_game, mobile); } } public void SendGeneralPacket(bool players, bool spectators) { var mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } var generalInfo = stackalloc byte[MahjongPackets.MahjongGeneralInfoPacketLength].InitializePacket(); foreach (var mobile in mobiles) { MahjongPackets.CreateMahjongGeneralInfo(generalInfo, _game); mobile.NetState?.Send(generalInfo); } } public void SendTilesPacket(bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongTilesInfo(_game, mobile); } } public void SendTilePacket(MahjongTile tile, bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongTileInfo(tile, mobile); } } public void SendRelievePacket(bool players, bool spectators) { var mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket(); foreach (var mobile in mobiles) { MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial); mobile.NetState?.Send(relievePacket); } } public void SendLocalizedMessage(int number) { foreach (var mobile in GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number); } } public void SendLocalizedMessage(int number, string args) { foreach (var mobile in GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number, args); } } }