using System; using ModernUO.Serialization; namespace Server.Items; [Flippable] [SerializationGenerator(0, false)] public partial class ShojiLantern : BaseLight { [Constructible] public ShojiLantern() : base(0x24BC) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle150; } public override double DefaultWeight => 3.0; public override int LitItemID => 0x24BB; public override int UnlitItemID => 0x24BC; }