using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ArcticDeathDealer : WarMace { [Constructible] public ArcticDeathDealer() { Hue = 0x480; WeaponAttributes.HitHarm = 33; WeaponAttributes.HitLowerAttack = 40; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 40; WeaponAttributes.ResistColdBonus = 10; } public override int LabelNumber => 1063481; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { cold = 50; phys = 50; pois = fire = nrgy = chaos = direct = 0; } }