using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BlazeOfDeath : Halberd { [Constructible] public BlazeOfDeath() { Hue = 0x501; WeaponAttributes.HitFireArea = 50; WeaponAttributes.HitFireball = 50; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 35; WeaponAttributes.ResistFireBonus = 10; WeaponAttributes.LowerStatReq = 100; } public override int LabelNumber => 1063486; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { fire = 50; phys = 50; cold = pois = nrgy = chaos = direct = 0; } }