using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CaptainQuacklebushsCutlass : Cutlass { [Constructible] public CaptainQuacklebushsCutlass() { Hue = 0x66C; Attributes.BonusDex = 5; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1063474; public override int InitMinHits => 255; public override int InitMaxHits => 255; }