using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ColdBlood : Cleaver { [Constructible] public ColdBlood() { Hue = 0x4F2; Attributes.WeaponSpeed = 40; Attributes.BonusHits = 6; Attributes.BonusStam = 6; Attributes.BonusMana = 6; } public override int LabelNumber => 1070818; // Cold Blood public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { cold = 100; fire = phys = pois = nrgy = chaos = direct = 0; } }