using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class DreadPirateHat : TricorneHat { private static readonly SkillName[] _combatSkills = [ SkillName.Tactics, SkillName.Archery, SkillName.Swords, SkillName.Macing, SkillName.Fencing ]; [Constructible] public DreadPirateHat() { Hue = 0x497; SkillBonuses.SetValues(0, _combatSkills.RandomElement(), 10.0); Attributes.BonusDex = 8; Attributes.AttackChance = 10; Attributes.NightSight = 1; } public override int LabelNumber => 1063467; public override int BaseColdResistance => 14; public override int BasePoisonResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; }