using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class EnchantedTitanLegBone : ShortSpear { [Constructible] public EnchantedTitanLegBone() { Hue = 0x8A5; WeaponAttributes.HitLowerDefend = 40; WeaponAttributes.HitLightning = 40; Attributes.AttackChance = 10; Attributes.WeaponDamage = 20; WeaponAttributes.ResistPhysicalBonus = 10; } public override int LabelNumber => 1063482; public override int InitMinHits => 255; public override int InitMaxHits => 255; }