using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HeartOfTheLion : PlateChest { [Constructible] public HeartOfTheLion() { Hue = 0x501; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public override int LabelNumber => 1070817; // Heart of the Lion public override int BasePhysicalResistance => 15; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 10; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; }