using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LunaLance : Lance { [Constructible] public LunaLance() { Hue = 0x47E; SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0); Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1063469; public override int InitMinHits => 255; public override int InitMaxHits => 255; }