using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class BladeDance : RuneBlade { [Constructible] public BladeDance() { Hue = 0x66C; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 30; WeaponAttributes.HitLeechMana = 20; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1075033; // Blade Dance public override int InitMinHits => 255; public override int InitMaxHits => 255; }