using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class BloodwoodSpirit : BaseTalisman { [Constructible] public BloodwoodSpirit() : base(0x2F5A) { Hue = 0x27; MaxChargeTime = 1200; Removal = TalismanRemoval.Damage; Blessed = GetRandomBlessed(); Protection = GetRandomProtection(false); SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0); SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0); } public override int LabelNumber => 1075034; // Bloodwood Spirit public override bool ForceShowName => true; }