using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class Bonesmasher : DiamondMace { [Constructible] public Bonesmasher() { ItemID = 0x2D30; Hue = 0x482; SkillBonuses.SetValues(0, SkillName.Macing, 10.0); WeaponAttributes.HitLeechMana = 40; WeaponAttributes.SelfRepair = 2; } public override int LabelNumber => 1075030; // Bonesmasher public override int InitMinHits => 255; public override int InitMaxHits => 255; }