using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class Boomstick : WildStaff { [Constructible] public Boomstick() { Hue = 0x25; Attributes.SpellChanneling = 1; Attributes.RegenMana = 3; Attributes.CastSpeed = 1; Attributes.LowerRegCost = 20; } public override int LabelNumber => 1075032; // Boomstick public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = nrgy = direct = 0; chaos = 100; } }