using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FleshRipper : AssassinSpike { [Constructible] public FleshRipper() { Hue = 0x341; SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0); Attributes.BonusStr = 5; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 40; WeaponAttributes.UseBestSkill = 1; // TODO: Mage Slayer } public override int LabelNumber => 1075045; // Flesh Ripper public override int InitMinHits => 255; public override int InitMaxHits => 255; }