using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class QuiverOfRage : BaseQuiver { [Constructible] public QuiverOfRage() { Hue = 0x24C; WeightReduction = 25; DamageIncrease = 10; } public override int LabelNumber => 1075038; // Quiver of Rage public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } }