using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class WildfireBow : ElvenCompositeLongbow { [Constructible] public WildfireBow() { Hue = 0x489; SkillBonuses.SetValues(0, SkillName.Archery, 10); WeaponAttributes.ResistFireBonus = 25; Velocity = 15; } public override int LabelNumber => 1075044; // Wildfire Bow public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } }