using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class Windsong : MagicalShortbow { [Constructible] public Windsong() { Hue = 0xF7; Attributes.WeaponDamage = 35; WeaponAttributes.SelfRepair = 3; Velocity = 25; } public override int LabelNumber => 1075031; // Windsong public override int InitMinHits => 255; public override int InitMaxHits => 255; }