using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class NightsKiss : Dagger { [Constructible] public NightsKiss() { ItemID = 0xF51; Hue = 0x455; WeaponAttributes.HitLeechHits = 40; Slayer = SlayerName.Repond; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; } public override int LabelNumber => 1063475; public override int InitMinHits => 255; public override int InitMaxHits => 255; }