using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class NoxRangersHeavyCrossbow : HeavyCrossbow { [Constructible] public NoxRangersHeavyCrossbow() { Hue = 0x58C; WeaponAttributes.HitLeechStam = 40; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 20; WeaponAttributes.ResistPoisonBonus = 10; } public override int LabelNumber => 1063485; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { pois = phys = 50; fire = cold = nrgy = chaos = direct = 0; } }