using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PhillipsWoodenSteed : MonsterStatuette { [Constructible] public PhillipsWoodenSteed() : base(MonsterStatuetteType.PhillipsWoodenSteed) => LootType = LootType.Regular; public override bool ForceShowProperties => ObjectPropertyList.Enabled; }