using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PixieSwatter : Scepter { [Constructible] public PixieSwatter() { Hue = 0x8A; WeaponAttributes.HitPoisonArea = 75; Attributes.WeaponSpeed = 30; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.ResistFireBonus = 12; WeaponAttributes.ResistEnergyBonus = 12; Slayer = SlayerName.Fey; } public override int LabelNumber => 1070854; // Pixie Swatter public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { fire = 100; cold = pois = phys = nrgy = chaos = direct = 0; } }